Devlog
- February 6, 2026
Day 25: The Spawn Bug That Wasn't a Terrain Bug
Yesterday's 'terrain not rendering' was actually a spawn point data structure mismatch. The terrain was fine the whole time.
- February 5, 2026
Day 24: Polish, Multiplayer, and the 3D Diorama
20+ commits of title screen refinement, a multiplayer hang fix, and a procedurally generated 3D diorama behind the title screen.
- February 4, 2026
Day 23: Title Screen and Pixel Art
Building a title screen with Start/Options menu, an 8x8 pixel font renderer, and the first UI that players will actually see.
- February 3, 2026
Day 22: Terrain, Caves, and Color Palettes
Adding Roblox terrain to dungeons with a fill-and-carve approach, noise-based material mixing, and 10 themed color palettes.
- February 2, 2026
Day 21: From Tech Demo to Game
Jump pads, screen transitions, a color-coded map system, a 3D minimap with gamepad controls, and persistent player saves.
- February 1, 2026
Day 20: The Room Construction Marathon
30+ commits in a single day — doorway cutting, CSG experiments, a complete architecture rewrite, ladders, and a working dungeon you can walk through.
- January 31, 2026
Day 19: Procedural Dungeon Generation Begins
The first procedural dungeon generator — incremental room placement with overlap resolution, multi-level support, and horizon scanning.